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Bundle of Holding Heists Offer is Live!

EDIT: THE OFFER HAS EXPIRED! Thanks to everyone who snagged a bundle!

If you’ve been on the fence about the RPG stuff I’ve been writing these last handful of years, here’s your chance to grab nearly all of it at one great low price!
All of my fantasy heists gaming zines and books are currently featured in a Bundle of Holding offer that is too good to pass up. You can grab pdfs of Tools of the Trade: A GM’s Guide to Creating & Running Fantasy Heists, Ogre’s 11: 13 System-Neutral Audacious Heists for your Fantasy Role-Playing Game, Polite Society: the Zine for Thieves, Rogues and Scoundrels #1 – 4, and a few extra files and interesting things to round out the set, for only $9.95.
But wait! There’s more!

Also included in the bundle is a new thing I’ve been working on, called Unusual Suspects. I’ve put bits and pieces of it in other games and zines in the past, but this is the full-on system in one place. With a couple of six sided dice, you can generate an interesting and unique NPC for your game in under a minute! Personalities, quirks, and motivations can be generated while your players are arguing over their marching order. All of the information fits on a 3 x 5 index card for easy tracking, and no two NPCs will be alike.
The Unusual Suspects Omnibus contains all of the material from Volume 1: Modern NPCs, Volume 2: Fantasy NPCs and Volume 3: Sci-Fi NPCs, updated and slightly reworked, with a few extra bits and bobs thrown in for good measure. Sometime after the Bundle ends (on Feb 11th), the print-on-demand file for the physical book will be available. Volume 3 has already become a Copper Best Seller with zero marketing effort on my part, which tells me that people need help working up NPCs for Mothership, Alien, and Cyberpunk Red. This pdf costs $10 all by itself. Buy the whole Bundle for $9.95 and grab all of the above and get ready to break bard…bad, I mean! It’s a hell of an offer, you must admit.

The Human Gorilla Heists Bundle will only be up for one week, so don’t dawdle. You will not see its like again, unless, of course, you go ahead and subscribe to the Bundle of Holding, where you will be regularly updated on new bundles full of great indy games both large and small. Seriously, this is the best deal in tabletop rpg gaming. Try it out on this offer, and if you like it, sign up for more!
And while I’ve got you here: I’m looking at doing a large-ish setting for a post-apocalypse ttrpg…okay, it’s Texas. I’m going to post-apocasize the Lone Star State. Assuming this is the thing that’s been missing from your life this whole time, would you rather see me drop new chunks of it on this blog? Or would you like to see it happen in a separate location, maybe a second substack devoted just to that? If you have an opinion, please make it known to me in the comments or elsewhere, if you know where to find me.
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Two Reviews of Play Dirty

I’ve never been so torn by a movie in my life. This should have been super easy, barely an inconvenience. A heist movie, directed by Shane Black, based on the writings of Richard Stark (aka Donald Westlake (1933-2008), the legendary crime novelist) and his series of novels about a professional thief named Parker. If you know either of those names, you probably went “Whoa! That’s a nearly-perfect pairing! What could go wrong? Black’ll crank it out of the park, surely!” Lord knows, over the years, when the subject of who could do a Parker movie “the right way,” Shane Black comes up in the discussion, based on the strength of his movies, like Kiss Kiss, Bang Bang and The Nice Guys. If anyone “gets it,” surely, it’s Shane Black.
Oh, be careful what you wish for.
I am, at this time, unable to reconcile the warring factions in my head, so I’m going to let them each have an equal say, starting with the half that thinks Shane Black is unappreciated in his lifetime. That’s followed by the half that regards Donald Westlake as one of the authors who influenced a very eclectic writing career.

Black’s specialty is Odd Couple Buddy Flicks. The Heist of Heists by Mark Finn, unapologetic Shane Black fan
I’ve been a fan of Shane Black’s writing since the first Lethal Weapon. It would be hard growing up in the late 80s/early 90s and not have been a fan of Shane Black’s movies: The Monster Squad? The Last Action Hero? The Last Boy Scout? He also wrote and directed Kiss Kiss Bang Bang, one of the better crime movies of the last 30 years, as well as The Nice Guys, another fine effort. Hell, I even liked Iron Man 3. And he deserved a lot of credit for getting to write and direct a Marvel movie at the height of their popularity that still looks and acts like a Shane Black picture. True, he’s got a thing for Christmas, but if that’s his only real quirk, I can live with it.I’m really glad that he’s gotten the chance to stretch out and take on some bigger budget films because he’s got a knack for doing really punchy violence and deadpan quips in equal quantities. And for every one of his movies that gets made, he’s got other high profile projects (like a movie based on “The Destroyer” book series, and a Doc Savage and a Sgt. Rock film that have been dead or dying for years) that never seem to get off the ground.
Given that he likes working with other people’s properties, it’s no wonder he pulled this gig; adapting Donald Westlake’s crime and heist novels into a movie. He’s got a good cast, including Mark Wahlberg as the lead thief Parker, who deadpans his way through the film while everyone else around him loses their shit. His partner in crime, Grofield, is a great counterpoint to Parker’s professionalism. There’s a lot of great character actors scattered through this twisty-turny plot as the loot has to be stolen and stolen again, doubled and triple crossed, and high-spirited antics ensue.
There are a couple of fantastic action sequences, real showstoppers, that look great (Robert Downey, Jr. was one of the producers, so there’s that). There’s also some inspired shoot-outs bordering on legit gun-fu. I would almost place Get Dirty in between Kiss Kiss Bang Bang and The Nice Guys in terms of tone and amount of comedy inherent in the story. If you consider these movies as being among Black’s best efforts, and if you think he would have done a better job than Renny Harlan of directing his script for The Long Kiss Goodnight, then you’re going to love Play Dirty. It may do for the heist and crime movies what Pirates of the Caribbean: Curse of the Black Pearl did for pirate flicks. It’s not a heist movie, it’s every heist movie.

Who the…? What the…? …Aw, man. Swing and a miss. This is Why we Can’t Have Nice Things by Mark Finn, devoted fan of Donald Westlake
It’s been a long time since the first attempt to put Donald Westlake’s Parker on the silver screen. That movie, the 1967 classic, Point Blank, starred Lee Marvin and Angie Dickenson, and was directed by John Boorman (look him up if you don’t know). With such a talented group in place, you’d’ve thought that they could have delivered the goods. After all, it’s a crime story, with guns. Hollywood’s been doing than since the get-go. And Lee Marvin? Hot damn!
Only, it’s not Parker. It’s Walker. And while many folks think it’s probably the movie that comes closest to bringing Parker to the silver screen, it still isn’t all that close. That’s what you get, evidently, when you try to adapt a hard-boiled and terse series of heist novels featuring a protagonist who doesn’t even have a first name, into a different medium. Ever since Point Blank, they’ve tried, over and over again, to put something resembling Parker from the books into a movie, and they’ve failed every single time.Including this one.
Who on Earth thought Mark Wahlberg, from Boston, all of what, five feet six? Five-seven? With his constant “bro-energy” that renders him a little intimidating, but not in the same way that Parker, who is tall, broad-shouldered, and cut from a solid piece of granite, and who takes over the room when he walks in—who thought that was a good casting decision? Why didn’t you use Idris Elba as Parker and Robert Downey, Jr. as Alan Grofield? Huh?

We didn’t know how good we had it. Okay, I’m getting worked up. Let’s back up and start at the beginning. This isn’t a Parker movie. It isn’t a Grofield movie, either, but it’s a bit closer to the mark. Given the comedic tone of the film, it SHOULD be a Dortmunder movie. But which book to adapt? Can’t decide? I know! Just use them all!
Play Dirty, then, is Shane Black’s love letter to the oeuvre of Donald Westlake’s most popular series, the Violent World of Parker, and the Dortmunder capers. It’s one thing to file the serial numbers off of your inspiration, but in this case, Black was using Legos from a number of specialized kits and I can tell at a glance which licensed Lego set they came from. Any Westlake fan who’s read more than a couple of books will be able to spot bits and pieces from The Hot Rock, The Split, The Hunter, at least one of the Grofield novels, and a few more odds and ends to make a Westlake’s Greatest Hits movie. Thank God he set the story during Christmas, or I wouldn’t know what to think.
Honestly? That’d be great, if we were celebrating Westlake as a writer’s writer, a crime writing genius. But we still don’t have a single movie that comes close. I’m not too surprised; after all, Parker’s crime stories are pretty bleak. He’s a strong, silent guy who keeps his own council and follows a professional code of conduct, like don’t steal from your fellow thieves, and split the loot evenly, and so forth. In fact, a lot of the killing in these books happens when Parker’s partners in crime don’t follow those rules. He’s not a likeable, nor a really sympathetic character, but he’s fascinating to watch and he’s good at his job. Like a shark.It’s not surprising that studios balk at the idea of putting an unlikeable anti-hero onscreen. My answer to that is simple: just quit trying. If Shane Black couldn’t get it right, what hope does anyone else have? I think it’s obvious that Black made the movie he wanted to make, but man, does it piss me off that I’ve never seen Parker in action, unless I’m reading a book.

If you must, watch the director’s cut. It’s less bad. Westlake fans: your only hope is to divorce yourself from the source material as much as you can. Turn it into a drinking game, where to try to identify all of the pieces and parts Black cribbed his script from. That may be a big ask, but if you’ve ever tried to watch a “Parker” movie before, like Parker, starring Jason Statham, or Payback, starring Mel Gibson, then you’re already used to doing this. As someone who has been waiting all of my adult life for a Conan movie that feels like the works of Robert E. Howard, let me welcome you to the party. Pull up a chair and grab some snacks.
You know what’s the most galling of all? That Shane Black could’ve done a Grofield movie in his sleep. Grofield is the light side to Parker’s dark side and the closest he comes to being a friend to Parker, because even though they are very different people, Grofield is a good thief and while Parker never really acknowledges it, there are things Grofield is good at that Parker isn’t, like being human. Shane Black could’ve cranked that softball out of the park. Not for nothing, but there are five-six Parker novels that would be a great on-ramp to the character without revisiting The Hunter/Point Blank/Payback yet again.
I’m really pissed at him. It’s obvious he’s a fan. And it should be self-evident to him that Play Dirty didn’t scratch any itches, but rather rolled all of the Parker fans in a patch of poison ivy instead. At least he made Grofield an actor.

By the time this movie came out, I thought we were getting pranked. -
Ohio/Kentucky Road Trip Photo Dump


At Corky’s in Memphis, TN. Never been before, but I sure do want to go back. This is a pictorial overflow from the weekly Substack newsletter. There’s a size limit on those things, so I am putting the rest of the pictures (with clever commentary) right here for those of you who enjoy such things to enjoy. So, you know, enjoy.

The tomb of Muhammed Ali, at Cave Hill Cemetery. I’m not a big graveyard guy, but this park and arboretum has to be seen to be believed. Don’t miss it. 
A local brew I tried in Louisville at the Eagle. Fantastic! Both the beer and the restaurant. 
At the World’s Largest Rubber Stamp, in Cleveland. This place (forgive me) rocks. 
One of the six BB guns made for the film. A Grail Item, to be sure. 
“It’s indescribably beautiful!” 
Bunker Ops really enjoyed seeing me so elated at the Christmas Story house. She did, however, draw the line at the Major Award… 
The Christmas Story house is a shell now, but it’s been decorated accordingly. This was in Ralphie and Randy’s bedroom. I knew I liked that kid. 
I got emotional looking at all of the artifacts and detritus from my rock heroes, but this one made me all squirmy inside. No idea why. 
Playing Led Zeppelin III at the Rock and Roll Hall of Fame Museum. I want this pinball machine. 
Ohio boasts three Presidential Libraries and museums, and these folks are very proud of their history and its movers and shakers. They have a state pride that is equivalent to Texans. 
Family Photo at the library. You can’t see my mother-in-law poking me in the side to keep me from making a face. It didn’t work, but hey, points for the effort. 
William McKinley’s presidential library was under the stewardship of the Stark County Historical Society, it was an impressive multipurpose museum with science exhibits, a planetarium and even an Epcot Center depiction of McKinley and his Wife who move and talk to us as we look at all of their stuff. Here is me with an allosaurus, my favorite Jurassic therapod. You can read the Weekly Update here, and hey, you can subscribe for free if you haven’t already.
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From the Vault: Superman, Man of Steel, and my Thoughts on Both


The first Superman comic I ever owned.
A great cover, but a lousy comic inside.
Nothing against Curt Swan, but at that
age, I was not a fan. Now I appreciate
that artwork, mostly because I’m sup-
posed to, but it still doesn’t move me.
Either by design or by grand accident,
Superman never really had a gallery of
iconic artists working on him the way,
say, that Batman or Spider-Man did.I’ve been aware of Superman, near as I can figure, since the age of five. Thirty-seven years. And as a member of Generation X, I had the unique advantage of seeing a wider span of Superman incarnations over the years, thanks to being around during the age of television before Cable and the Internet. As a result, my thoughts on Superman are a little jumbled. I’m going to sort them out before I talk about Man of Steel, because I think it’s worth contemplating and trying to figure out where this new movie fits in the character’s long and complicated history.
I am not sure if my first exposure to Superman was a comic book or a cartoon, but I remember which was which very clearly. Before cable gave us 200 channels with nothing on them, local stations bought syndicated packages of programming; reruns of old television shows, along with cartoons, two-reel comedies, and so forth. It’s the reason why so many people my age know who the Little Rascals are, and why we prefer Bugs Bunny over Mickey Mouse. And, for many of us, why the greatest cartoons of all time are still the Max Fleischer Superman cartoons.
These cartoons were shown in between liberal doses of The Three Stooges, Casper the Friendly Ghost, and all of the other animated shorts that had been relegated to the status of “kid’s cartoons.” Of course, when I was a lad, there was a going concern on Saturday morning called The Super Friends, which morphed into the cooler, more interesting Challenge of the Super Friends, as I got older. When The Super Friends gave way to Super Powers, starring Darkseid, I was too old to care, but the toys were pretty cool.
I had comics, of course, but Superman wasn’t my first comic book. In fact, it came later, but I remember clearly what my first Superman-only comic book was. It sure was different from the 1940s cartoons, and the vaguely-good-for-you Saturday morning fare. It was static and boring, to be honest, and I found the Neal Adams cover art more compelling than the stories within (and really, can’t we say that about nearly all of Neal Adams’ seventies comic book covers?)
Maybe it was because this was someone else’s Superman. I was old enough to read in the nascent fan and popular scholarship (which amounted to little more than introductions in trade and hardcover collections of comics) about the character’s history. I had read the folklore about Seigel and Shuster, and Action Comics #1, and all of it. A weird, sick part of me has always wanted to see the Broadway musical, It’s a Bird, It’s a Plane, it’s Superman! Just to see for myself, you know? It’s the comic book equivalent of seeking out the Star Wars Holiday Special. You know you can’t unsee it, but you have to scratch that itch.
George Reeves and Noel Neill from the 1950’s TV show. Cleverly produced, the powers-that-be still
had no choice but to fall back on character by-play because there were only so many times we could
watch a hoodlum throw a rubber gun at Superman’s chest when he ran out of bullets.There was another Superman in syndication, as well, and that was the 1950s television show starring George Reeves. These were shown, by the way, right alongside the 1966 Batman TV show reruns, the 1966 Green Hornet TV show reruns, and (at the time) Wonder Woman in prime time starring Lynda Carter. I’m seven years old. This stuff is going in with no filter, you understand? No judgements. It’s just Super Heroes, with all that implies. There was no gradient for quality. It all looked basically the same: cheap and cheesy. We knew, for example, that the special effects were going to be crappy, because, well, how else are you going to have Batman walk up a wall? Or have Superman fly?
Technical achievements aside, it was a great time to be a kid in the 1970s. This stuff was everywhere, from Slurpee cups to Burger King glasses and all points in between. My Mego Superman could rescue Captain Kirk from the Gorn, and together they could fight off the gorillas from Planet of the Apes. And it was all good. But I was borrowing all of it. There wasn’t any of it that I took ownership of, as a fan. Not really.
Not until Superman: the Movie came to the theaters in 1978. “You will believe a man can fly,” said the teaser campaign, and you know what? I did. The flying rig they used for the movie is still a thing of beauty. In a couple of scenes, Christopher Reeve takes off from the ground and is hoisted up into the air some twenty or thirty feet in what looks like someone literally defying gravity. No computers. Just really thin wires and smart camera work.
Never mind those 1970’s tracksuits. These were real villains with no regard for the laws of Earth. The film was a monster success, still widely considered to be one of the best super hero movies ever made, and that’s in a world that currently includes Spider-Man II, X-Men II, The Avengers, and Batman: The Dark Knight. Why does it work so well? Special effects have gotten exponentially better since then. There’s not even a super villain (meaning, a super-powered villain) in the movie. What makes it work?
Chris Reeve’s Superman is the Superman for Generation X because it was a complete overhaul of the character at the time. When it came out in the late 1970s, it was a re-interpretation of everything that had gone on before. It was almost iconoclastic. Compare the movie to the comics of the late 1970s—wait, on second thought, don’t bother. It’s a night and day difference.What the movie did was ground all of the lunacy of the comic books from the 1950s and 1960s and take the good parts that worked, and replace the rest. There is no Toyman, no Mxyzptlk, not even Brainiac…there is only Lex Luthor, and he bears no resemblance to the mad scientist who wears a mechanical suit of purple and green armor and blames Superboy for the loss of his hair.

Chris Reeve’s turn as Clark Kent was the best-ever take on Superman’s Secret Identity. He was the total package, from physically altering his posture to the octave change in his voice (a trick from the old radio show). Watching him morph from Clark to Supes and back again is one of the best scenes in the movie. In Superman: the Movie, Luthor is pro-active, removing the threat of Superman before Superman even knows he’s got an arch enemy. That Luthor fails isn’t because the plan didn’t work. He didn’t account for human emotion. Miss Tessmacher is the Goddess in the Machine that allows Superman to interfere directly with human events (the timestream). He makes and keeps a promise, and then when that cost is paid, he uses his powers to fly backwards in time and be literally two places at once. Why? All for love. So he can save Lois Lane.
See, that romance with Lois Lane that they kept, and moved forward into other versions of Superman, such as Lois & Clark and even Smallville, is part of an emotional core to Superman, and that’s what he struggles with, balancing the needs of the people who depend on him with his own happiness. We’ll come back to this later.
Where was I? Oh, yeah, 1978. And of course, one can’t watch Superman without discussing Superman II. Flawed in execution, but we have all forgiven those lapses in logic because of the three rogue Kryptonians and the ensuing fight between them and Superman. Awesome in every respect, and it’s in that fight that we are shown something fundamental about the character. To quote General Zod, “He cares. He cares about these humans.” Of course, we knew it already, but for the more obtuse members of the audience (hey, it was the 1980s), this is a core concept for Superman.
Granted, being a member of Generation X also means we have to acknowledge the nearly irredeemably awful Superman III. No one asked for this, and I’m still not sure why we got it. Or the fourth movie, which was even more terrible. But it doesn’t matter, because in 1988, something interesting happened: Superman’s 50th Birthday. And our birthday present from DC comics was John Byrne’s Man of Steel.
This was the first public acknowledgement of a character revamp for Superman. Byrne was, at the time, a respected and popular comic book writer and artist, and this was an extremely high-profile job. He was tasked with cleaning out the Superman closet. Get rid of super-ventriloquism and freeze breath and all of the other goofy things that made Superman such a joke over the years, and give us a Superman for the modern era.
Well, the first place Byrne went to for guidance was the Superman movie. He pulled a lot from the film in terms of tone, in terms of scale, and in terms of sensibilities. This was before Tim Burton’s creative interpretation of Batman, remember, and so to remake a superhero as iconic as Superman was a bold move, but it was one that worked. Mad Scientist Luthor was no more. Now he was a wealthy industrialist with vast resources, pretty much the image of Luthor that everyone since then has grown up with. Byrne also scaled Superman’s powers way down. He was still the most powerful guy around, but no more of this planet-juggling strength, or flying so fast that he could break the time barrier. That was crucial, because, otherwise, how do you write for a character that can do anything? That’s where Kryptonite came from in the first place, after all. They needed it for the radio program because the writers couldn’t envision a scenario that Superman couldn’t punch, fly, or otherwise demolish his way out of. They had to give him something to weaken him.
Everything in this movie was a love note to Chris Reeve’s Superman. The only problem was this: we didn’t need a love note. We knew it was great, and this re-tread over familiar ground wasn’t necessary. But you probably know all of this, right? After all, you’re like me, or mostly so. We have a lot of shared experiences in common, especially if you’re around my age, give or take a few years. So, we’re going to skip ahead to 2006 and the spectacular failure that was Superman Returns.
This is a film that should have worked. The special effects got a much-needed upgrade. We saw a bullet bounce off of Supeman’s eyeball, for crying out loud. That was very cool. They went back to what had by then become sacred source material: the original Richard Donner directed Superman: The Movie and Superman II. They did something we’ve all been doing for decades: they pretended that the third and fourth Superman movies never happened. So why did it fail?
I think the answer lies in why Man of Steel did so well. That Superman was our Superman (meaning, my generation), and while we are certainly all movie-goers too, we’re just a fraction of the total audience. There were more people who considered those movies “old” and “classic” and less charitably “dated” than there were us. And you know what? They were right. In the same way that I watched George Reeves playing Superman in the 1950s and feeling like I wasn’t in on the joke, Brandon Routh’s earnest Superman failed because it wasn’t the Superman for the Millennials.
It has been argued that comics are a reflection of their time period, and they mirror the concerns and the ideals of each new generation that discovers them. I agree with that, for the most part, but I think there is an exception found in Superman. I think we tend to re-invent Superman, not as a reflection of the zeitgeist, but rather as a reaction to it. We remake Superman into what we need at the time. I can’t think of any other superhero or fictional character from popular culture where this is so. It seems to be unique to Superman. But when you think about it, we can chart Superman by the decade and see that he’s either a call or a response to each era.
There’s a lot to say about Lois chasing
after Superman, trying to get him to
settle down, have kids, etc. Was it
a reaction to the soldiers coming
home from World War II? Or was
it aimed at the young girls who wanted
romance with a modern day Prince
Charming from another world…?When Superman first appeared, he was a populist reaction to the people working outside of the system, taking unfair advantage, etc. It was the late 1930’s and the Great Depression was still coloring and shaping politics and culture. Superman of 1940’s became an ideal, and not just of the “ubermensch” variety, either. Truth, Justice, and the American way were the order of the day, and Superman’s marching orders were very clear: lead the troops.
By the 1950’s (and well into the 1960’s, too), Superman’s biggest adversary was Lois Lane and the threat of both exposing his secret identity, and putting a wedding ring on his finger. Most of Superman’s other adversaries took on an otherworldly aspect, which makes a certain kind of sense in the uncertain times of the 1950s. The threat of exposure for Clark Kent also has an eerie resonance when you consider the Communist witchhunts of the mid-1950’s. Superman gets even nuttier in the 1960’s–lots of changes, don’t you know. Red kryponite was a perfect plot device for these writers who were scraping the barrel to make Kal-El entertaining month after month.
By the 1970’s, the comics were going nowhere, but the Superman movie gave us a breath of fresh air. Right in the middle of disco, jaded politics, and a new, emerging kind of cynicism that certainly colored my generation’s participation in politics, here’s this fresh-faced guy who never lies, believes in the goodness of other people, and is incorruptible. It certainly gave me hope, and I was only 9 at the time.
And so on, and so on, for generation after generation, while bored writers and editors decide to take a character “back to their roots,” only Superman gets updated to reflect the times in which he is operating.
If that’s my premise, then, it would stand to reason that Man of Steel is the Millennial Superman–the Superman they needed at the time. Certainly box office numbers bore that out. Apart from Rotten Tomatoes, and of course, Mark Waid’s spot-on breakdown of the movie, I haven’t kept up with the Internet chatter. I’m willing to bet that everyone over the age of 35 had problems with the film, and everyone under the age of 30 is sneering at us old men in our black dress socks, standing on our collective porch, waving our canes at the punks.
Tom Welling played young Clark Kent for ten seasons on Smallville, and they also ran a super team’s worth of similarly hot teen heroes we were supposed to recognize
like Cyborg and Aquaman. Big deal. But I ask you: can that kid smolder, or can that kid smolder? Heat vision, indeed…I can’t argue with any of it, really. It’s not the movie for us. We had our movie, some 25 years ago. It still gives me goose bumps to watch it. The sweeping soundtrack, the first time Clark yanks open his shirt to reveal the iconic S on the chest, the wry asides that sort of snub their noses at the older generation, like when Clark’s looking for a place to change and he stops next to a payphone, looks it up and down, and runs on. No one under the age of 40 gets that Superman changing in a phone booth was, like, an established thing for decades. That’s my Superman movie, and I can still watch it, but let’s be clear: it’s pure nostalgia that fuels my feelings for the movie. I haven’t felt a connection with Superman in years.
They’ve tried, God bless ’em, they really have. Lois & Clark: the Adventures of Superman was a joke. As much as I liked the cast, they just didn’t work for me. Why even make a soap opera about the most powerful man on the planet if all he’s going to do is untie Lois Lane every week? Same thing with Smallville. I know many of you liked the series, but more hand-wringing teen angst I just do not need. I suspect the audience for these shows were starved of a certain kind of super heroic entertainment that DC was (and largely still is) incapable of producing on a large scale. Only their animated series scratched any kind of itch, and that we completely due to Paul Dini and Bruce Timm, and I think we can all agree on that.
We can also agree that while the Superman (and other) cartoons were great, they weren’t being watched by all of the people who turned out to see Man of Steel. I think it’s fair to say that the audience in the theater was largely made up of people who knew about Superman, but didn’t know Superman the way we know Superman. They know the broad strokes, the popular culture commonalities that exist out there in a communal state, ready to be accessed any time a rock band needs a quick metaphor or a sketch comedy troupe needs a topical skit. When it comes to defining a character like Superman, you need a movie to reach the most people, and in Man of Steel, Generation Y got their man.
But what did they get, exactly? I’ll defer to Mark Waid’s commentary, for the most part. I think he covered the ground pretty well. Truthfully, I’m still struggling with whether or not I liked the movie enough to say I liked it. I think for most of my writerly friends, we called it as soon as we heard that Zack Snyder was helming the project–we all said that it would be pretty, but ultimately devoid of heart, and that assessment is accurate. Snyder’s use of the CGI medium has certainly matured, and he’s finally gotten rid of that slow-mo-fast-mo-slow-mo explosion shot that has dogged him since his first film. He has replaced that shot with a hand-held camcorder that is supposed to lend immediacy to the scenes, but only makes me want to pop a handful of Dramamine.
One of the best comics of the 1970’s by any
definition. Art by Neal Adams.The movie was well-cast, except for Amy Adams, who is wasted in her role as Lois Lane. It’s not her fault; it’s just that the part isn’t there. There’s almost no characterization for her. The only reason we buy her as Lois Lane is because we are told to. Michael Shannon is tremendous as the very believable General Zod who is not evil, merely villainous. At least, initially. I liked everyone else in the movie, even the leading man, Henry Cavill, who certainly looks the part, even if he had very little to do as an actor.
For me, the biggest disappointment and I think a failing of the film is this: I didn’t connect with Superman, or Clark Kent. Not at all. Not until the death of Jonathan Kent did I feel even a pang of sympathy for him. But that’s all right, because Superman doesn’t seem to care for us. See Mark Waid, above.
I’m not going to complain about the changes to the canon: Lois figures out Clark’s secret identity pretty quickly, and with little fanfare. That’s knocking out a major chunk of iconography, right there. I guess we’re going to just trust that the reporter with the Pulitzer is going to sit on this one story, because of how it all sounds, when you add it up. The “strange visitor from another world…” part, that is. We are apparently at ground zero, in a world without super heroes (even though we get a couple of shots of LexCorp trucks). So, when Superman reveals himself (in costume, as opposed to moving from town to town, helping with disasters and bullies before moving on down the road, like David Banner from the Incredible Hulk TV show), it should be a big deal, right?
Alex Ross, the Neal Adams of the 1990’s, gave Superman that timeless quality that we all sorta took for granted. All of his lush paintings seemed to recapture and redefine those essential elements of the iconic super heroes. But Ross’ reworkings were not re-imaginings so much as the ability to hone in on
the nostalgic elements that everyone keyed off of. Ross’ Superman, then, was more what we thought he SHOULD have looked like all along.I never got that sense of gravitas, of awe, of wonder, and of joy. It’s absent from this film. And the thirty minutes of disaster porn that makes up the last two reels of the film only call to mind what happened on 9/11 and how I felt about it then. That’s clearly the vibe Snyder was shooting for, and he scored. In fact, I did get anxious when I saw all of the buildings coming down, literally, like rows of dominos, and do you know what my reaction was? “Superman will save them.” But he didn’t. He just didn’t. I’m on record as being the guy who says its okay to rework comic book characters for the big screen provided you get the core of the character right. This isn’t mechanical versus natural web shooters we’re talking about, here. It’s a fundamental re-write of the core value system of a seventy-five-year-old character that is one of the most recognizable characters on the entire planet.
I think I’ve just made up my mind about the movie. This is bullshit. Kudos to DC; you may just have jump-started your leisurely stroll to a Justice League movie. But if this is how you start the journey, it’s going to be more like the Bataan Death March.
In addition to the wanton destruction of Metropolis, the whole thing felt as if it were free of consequences. I kept expecting there to be a scene like in Superman II where he begs the rogue Kryptonians to leave the civilians alone. I never got that moment. It was not just weird, it was off-putting. I would never have guessed that the part of the character most in need of a revamp was his heart and his empathy.
That’s not to say that I didn’t enjoy the visuals. They are sumptuous, especially on Krypton. And the Superman-Zod fight is one of the best superhero battles I’ve ever seen on film, ever. When the movie works, it works as grand spectacle, even as Snyder is pulling images from seventy-five years of memorable scenes. The oil tanker wall catch, for example, is lifted straight out of the Fleischer cartoon where Superman catches a falling building. But that’s not a problem, as far as I’m concerned. Part of the fun of a movie like this is throwing those iconic moments into the film for more resonance. Man of Steel needed all the help it could get, I tell you what. As I watched it, waiting for my heart to start caring about what I was seeing, I reflected on this version of Superman. This cold, pale, conflicted, Superman, who is told to protect the secret of his super powers because basically, people are a cowardly, superstitious lot. Wow.
The days of the Super Friends are over. These cartoons are now a cultural artifact unto themselves, and not in a good way. Especially the Wendy and Marvin years. I’ve heard some people are laying the film’s dark tone at the feet of producer Christopher Nolan, who of course, gave us his recent Batman trilogy, to much critical acclaim. Maybe. Maybe not. Just as both characters are orphaned by tragedy, the point of Superman and Batman as a study in contrasts is that they take different paths. Batman embraces the dark. Superman, the light. But the light that this Superman embraces is a post-9/11 sunrise, where authority figures have to make difficult decisions and calculate the value of one life for many, and also have to ponder just how dirty do their hands have to get in order to accomplish their goals. How else do you explain Superman snapping Zod’s neck at the end of the film?
There’s no Phantom Zone reprieve, there’s no re-wiring the molecule chamber to take their powers away…it’s just a difficult choice that does clearly cause Superman great anguish, but doesn’t prevent him from pulling the trigger. Granted, we’ve seen this before in—wait for it—the comic books. Remember those? John Byrne killed the Phantom Zone renegades in his stewardship of the Superman character. And it was a big, huge deal. It impacted Superman negatively, and spun out into a story line that took years to resolve. It fragmented Superman’s core identity and brought about a split personality! THAT’S how big a deal it was. Because Superman doesn’t kill, you see. Well, not until the end of the 1980’s, that is. I’m sure there’s some cultural relevance there, but I’m too exhausted to seek it out right now.After Superman snaps Zod’s neck, and cries out, we go straight to a shot of him smirking at the General and telling him, “you’re not the boss of me.” So, yeah, extreme actions carry very little consequences whenever they are used to stop American deaths. I wonder, out loud, if there are any parallels to our current political climate that could be used as a metaphor here? But I digress. As thirty minutes of disaster porn cascaded over me, rendering me numb and cold, I could see that the film was leading up to this final confrontation, and I felt like I was watching Seven all over again. Snyder gives us the ending we’re asking for, but it doesn’t make anyone feel any better.

I bought this treasury edition with my own money. Worth every penny. Check that. It didn’t make me (or Mark Waid) feel any better. Everyone else, from the looks of the box office and the comments I’ve seen, loved it. The critics remain unmoved in their lukewarm appraisal of the film, but the rest of the world is happy that Superman has been re-defined and updated into a “real hero.” You and I know that this is only good for, what? Ten, fifteen years? And then we’ll re-define Superman again, and that’ll be the flavor of the month. I know now that it had to happen. I’m just not very happy with what it says about us as a people right now. Then again, there’s this website, something that could only have come about in the Millennial Age; a post-modern, ironic deconstruction of established popular culture. Ah, well, we have to tear down the old idols before we can put up new ones, don’t we?
If you’d rather hear me waxing positive about Superman, you can download and listen to the recent RevolutionSF Roundtable Podcasts wherein I talked all about what I liked about the character with my fellow round tablers. It’s a lively show, especially when I start making fun of Doctor Who. Give it a listen, won’t you? Part 1 is here and Part 2 is here.
UPDATE:
David Goyer answers a lot of questions and concerns in this letter to Bleeding Cool. I appreciate him breaking radio silence, and he does seem to address and confirm a couple of points I made in the post above, but he seems to be trading “heroic” for “realistic” as adjectives and I don’t think I buy that. Not quite. One of the best scenes in The Avengers was the scene where Cap saved the people in the bank. It’s a standout scene in the big battle, and it’s full of Kirby-esque dynamism that speaks directly to Cap’s character in every way. You can’t tell me that in thirty minutes of disaster porn, you couldn’t tip in two minutes worth of scenes where young, inexperienced Clark Kent is saving lives–you know, like the one he couldn’t save, his father’s…? Did I miss a piece of motivation, there?
One second of a man flying out of a window of a building that Superman destroyed–he looks down, and sees him falling, and their eyes lock–and then we cut to a one second shot of Jonathan Kent with his hand up, the tornado swallowing him, young Clark screaming–and then we’re back in the present day, and Superman’s mind is made up: never again! His eyes darken, his jaw sets, and he swoops down and plucks the man out of the sky and lands, only to immediately leap into the air again.
The man watches him go, crying, and laughing.
Don’t tell me there wasn’t room for that in the movie. I don’t believe it. And if Goyer didn’t think to include it, then that’s his failing.Originally published June 16th 2013
1970s, 1980s, Alex Ross, Batman 1966, Christopher Nolan, Christopher Reeve, Curt Swan, DC Comics, Generation X, George Reeves, Jerry Siegel, Joe Shuster, John Byrne, Man of Steel, Mark Waid, movie review, movies, Neal Adams, Super Friends, super heroes, Superman, Superman 1978, Superman Returns, Warner Brothers, Zack Snyder -
From the Vault: Raiders of the Lost Ark Made Me This Way…


Easily one of the best introductions to a character in media res, ever. Over the years, I’ve tried, with middling success, to explain to folks just how important and influential Raiders of the Lost Ark was for me. It dropped into my wheelhouse as I was turning the corner on adolescence, at a time when there was no Internet, no Netflix, no YouTube, none of that crap. If you wanted to know more about any given subject, you had to read about it. In books, or magazines. Thank God for Starlog!
As a 12-year-old geek in his larval stage, Raiders forever altered my course in ways that I’ve noted over the years, but until I sat down and started trying to backtrack my influences, I didn’t realize what a tangled mess it all is. That was an illuminating and sobering exercise. I stopped trying to map my Neural Geek Pathways when I got to larger tentpole topics, existing interests, and newer obsessions, because I had to draw the line somewhere.That’s how I was back then (okay, still am). When I get interested in something, I want to know everything! So, in the case of Raiders, specifically, I watched the television special about the stuntmen who worked on the film, and I read every interview I could find with Spielberg, Lucas, and Lawrence Kasdan. I read the novelization. I collected magazines, bubble gum cards–anything I could get my hands on that had behind-the-scenes information that I could use to decode the formula of how someone could come up with a modern-day whip wielding archeologist who fought Nazis and played with monkeys. You can see how that would appeal to just about anyone, right?
And don’t get me started on my film theory that Raiders is the first post-modern film; a movie about a type of movie or genre, rather than the movie unto itself. It’s a conversation between the filmmakers and the audience, wherein they tell you what they liked about the genre by including representative scenes and themes into their movie, and also discuss and even mitigate the things that they don’t like, such as changing Marion from a damsel in distress to a woman who does not go willingly into the night as a MacGuffin for the hero to save.I submit to you that because we had Raiders of the Lost Ark, we also got Kill Bill, Inglorious Basterds, and now Django Unchained. I’ll go into it later, one of these days, when I have the time. But it’s a great theory and it explains why the first film is so different from all of the sequels.

Why Doctor Jones, whatever are you doing in such a nasty place? For decades, I’ve tried to explain it to people, and they would just nod, politely, and reply, “Well, MY favorite movie is blah-blah-blah.” No, you don’t GET it, I’ve thought more about this film and its antecedents and influences than I have any other film including Star Wars. It’s not my favorite movie because, well, I just like it, and stuff. It’s a part of my creative DNA in ways that still resonate with me to this day.
Because of Raiders, I created “The Blue Menace Mysteries” courtesy of the Violet Crown Radio Players. Sam Bowen from Clockwork Storybook owes so much to Indiana Jones. Every 1930s pulp-era Role-Playing Game session I ever ran was informed by the way Lawrence Kasdan chose to write the screenplay to Raiders. I write action scenes cinematically, a la Raiders (and Robert E. Howard, of course) and most of the tough guy dialogue that my characters say is usually, in my head, some variation on Harrison Ford’s delivery of nearly all of his lines in the movie. “I don’t know, I’m making this up as I go” and “Not much, just you,” and of course, “Ah hah hah ha haaaa…sonofabitch….” remain some of my favorite lines in the movie. Anything I write in first person is pretty much narrated by Ford in my head.
It’s all there, and so much more. I made this flowchart so you could really see and understand. It’s not my fault I’m like this. Raiders of the Lost Ark made me this way.
If you click the chart, it should blow up into a readable size. -
Hex Flower Engine: For When the Job Goes Pear-Shaped…


My apologies for the absence these last couple of weeks. I was getting over a major oral surgery, and the constant mouth pain made it difficult to concentrate on anything that wasn’t Tylenol. For those of you who would like to keep up with my various goings on, including some movie and book reviews, proof of life selfies, and the occasional personal update, you can subscribe FOR FREE to the Weekly Update for the North Texas Apocalypse Bunker by clicking through the link.
I don’t know how many of you are familiar with the concept of a Hex Flower. I’ll try to be brief:
The Hex Flower is a procedural random event “engine” that offers a kind of guided tour through a random set of events. There are a number of really interesting uses for this; chiefly for generating random terrain for a hex crawl.
The hexes are numbered from 1 to 19, not quite in order, but rather grouped by proximity to one another. Each area of the hex flower allows for some specific options that are not as common as other events. You navigate the flower by using a key, which tells you how to move when you roll the dice. You start somewhere, say, the center hex, and then you roll dice, look up the result on the movement key, and then move in the direction indicated, to the new hex, and then do what it says to do. Roll the dice, move on the hex flower, repeat.
I’m sure I’m not doing this concept justice. You can read all about it on Goblin’s Henchman’s blog. He’s got a number of examples and an inexpensive download from DriveThruRPG you can check out. It’s a deep dive, but it’s really understandable once you walk through it.
Ever since I ran across this idea, I’ve been fascinated. I love a good process to begin with, but this one looks incredible because it makes use of the bell curve and also allows for a kind of “internal logic” to the hex flower, because when you move into a hex, you have six directions in which you can move (usually) out of a possible 19, and they are dependent upon one another. In other words, where you are on the hex flower determines where you can go next. You can program some crude internal logic to the process.
This is the first one of these I’ve done, and it’s not fully fleshed out, but I wanted to show my work because I think this could work well. This little mini-game is for when things go off the rails, and the heist or the caper is botched. Alarms raised. Dead guard at your feet. Dogs loosed. The shit has hit the fan, and you’ve got to escape from the city, ASAP. If one were so inclined, one could use those blank hexes they make for custom Catan games and lay out 19 hexes on the table, so that everyone can see where they are on the map and what goes where.

Something rather like this, I should think. How to Use This System
Here’s the idea: use different colored glass beads to represent both the players and the guards. You’re going to be moving from hex to hex, using the results from the table to create a crazy, frenetic chase sequence, with as much or as little roll playing and skirmishing as you’d like.
Put the guards on hex 19. Put the players on hex 10. Every turn, you roll 2d6 and compare the number with the Standard Navigation Hex. Move your glass bead out of the current hex, in the direction indicated by the dice roll, and follow the directions for the new hex. The guards do the same thing, ignoring the instructions on the hexes unless they are on hex 10.
Anyone landing on the center hex rolls a d6 to determine what they encounter. If someone moves back into the hex again and rolls the same result, simply drop down to the first unused encounter on the table. Moving into a hex already occupied means that both parties encounter each other at the same time. Players may elect to attack the guards in the hope of winnowing down their numbers. Players can elect to move out of the hex at the start of their next turn, before any skill checks or combat occur.
A few hexes will tell you to switch navigation hexes. You will use the new navigation hex until instructed to switch back. Several entries have parenthetical numbers listed. Those are Navigation Points. Spend those points to change the direction of the face you rolled on the navigation hex. If you roll a 12 and don’t want to move into the northern hex, you can spend 1 point to move to either side of that hex. A negative number means to subtract that many Navigation Points from the players’ pool. The quantity can’t be less than zero, nor more than 3. Oh, and if a move would take you off of the hex flower, simply wrap around to the direct opposite edge of the map and enter that hex instead. Simple, right?
The hexes are color-coded as an organizational device. In addition to running through the streets trying to find their safe house or the East River Gate or whatever, they can jump down into the sewer tunnels (the purple hexes) or they can take to the rooftops (the green hexes). When they are close to capture, the yellow hexes will make it hard to get away. The gray hexes are most of the street level obstacles, with the center blue hex reserved for unique encounters.
Guards
You will want to keep up with the number of guards chasing the players. Start with 1d6 guards, unless you have a specific number already in play. Any time the guards move into the Green Hexes or the Purple Hexes, they will lose 1 guard. Those two areas represent the sewers and the rooftops, and they are dangerous.If the players are forced to fight the guards, use the current tally. If there are no guards chasing the players at any point in time, the players win the encounter and can safely escape with their lives and hides intact. If the guards overpower the players by a ratio of 3:1 or greater, the players will automatically be overpowered as soon as they land on hex 19.
I’d originally thought there would be a way to make a hex flower for heists (with serious and life-threatening events) and a hex flower for capers (with comedic or strange occurrences). My thought was that a generic caper table would be too broad; you’d almost need to build one from scratch that plugs into your adventure. The system is rough, but I think there’s something to it. What do you think?
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Table Talk: My Top 5 Favorite RPGs with Great Writing

RPGaDAY 2024 Prompt: Day 5 – An RPG with Great Writing
I’m on the mend from some major oral surgery, so there’s no table talk this week. If you’d like to read up on my dental ordeal, you can get over to the substack newsletter right here: The North Texas Apocalypse Bunker Weekly Report.
Otherwise, I’m going to take one of the prompts from the 2024 RPGaDAY blog challenge and write about it instead, because my jaw pain and stamina are still at odds. Just to spice it up, I’m going to do a Top 5 for this. Criteria: clear rules, interesting hooks, well-communicated, on theme. These are all components of a well-written role-playing game.

5. Over the Edge
This one is eerily prescient in 2024, but in the 1990s, it was high concept stuff. The game takes place on a fictional island unto itself in the Mediterranean and plays host to any, and indeed, every, major or minor conspiracy theory, plot, fringe concept, and redacted rumor in the 20th century. The setting was arresting; it was hard for me to get through a reading, because I kept putting the book down to think about what I had just read. An incredible sandbox campaign, somewhat hampered by (at the time) radical departures from industry-standard game design, which now looks like it was very ahead of the curve. I see factions of Control whenever I’m online these days. I wonder what that’s all about…4. Ghostbusters
Most of West End Games’ licensed games were done in the whole style of whatever they were working with. It started with this game, wherein players are introduced to How to Play by reading the script from the key characters in the movie, and the dialogue wasn’t that bad, either. The whole conceit of the game is that you’re now part of the franchise, so let’s get you up to speed, buster. The rules and the accessories were all very immersive. Bonus! It looks like the d6 system is making a comeback, and this is going to be my go-to for one-off games at cons and so forth because of its ease of play, and also because it’s great for cinematic style action games.
3. Forbidden Lands
Free League is one of the industry darlings at the moment for good reason. They make great looking, great playing games, period. Forbidden Lands is a fantastic all-in-one sword and sorcery sandbox without being grimdark that makes every familiar idea or concept just a little bit weird, a little dark, a little spooky. There’s a ton of interesting ideas buried in the rules, which are clear and easy to read. This is one of the better games that shows how a little extra flavor makes for a much more interesting campaign setting. (*cough*ForgottenRealms*cough*)2. Paranoia
I love this game. Another winner from West End wherein the game’s language clearly speaks and informs the unique setting. There’s a certain tone that one has to have when playing a game like Paranoia, and the rules demonstrate that tone throughout.
1. Call of Cthulhu
This almost feels like a cheat, because the game is based on a literary property to begin with, and that language and setting demand a more literary approach. However, I’d be remiss if I didn’t mention it, because I honestly think the new Call of Cthulhu Starter Set is the best intro to a game I’ve ever seen. It highlights all of the game’s strengths and gets you in the right head space without overwhelming you. This boxed set is the new gold standard. -
How to Use Random Tables

Random tables are woven into the very fabric of role-playing games, from the earliest Wandering Monster tables to all of those Appendices in the AD&D Dungeon Master’s Guide for Dungeon Dressings. There’s not a game out there now that doesn’t have some random tables baked into the character creation process, and entire books full of random tables have become a real thing you can buy in just about any format and configuration for any genre you can think of gaming in. My question for you is, how often do you use random tables?
Personally, I love them, but I know that a lot of people struggle with them, so much so that a few GMs I know don’t bother with them at all. I’m not sure why that is, but I know that in the past, I’ve sometimes avoided using random tables for fear that I was somehow “cheating” as a GM, or not using my creativity to the fullest extent. This is silly, of course, because I’m not writing for myself, nor for the creation of “art” or “commerce.” Rather, I’m coming up with an idea that I can hand over to my players to either utilize, or build upon, or (sometimes) ignore outright. It’s not mine; it’s ours. And random tables aren’t a replacement for original content, either, so why bother using them?

They made the d30 and then came up with random tables to go with it! I think there’s a misconception about using random tables, namely, that you put them out in front of you and use them whenever you have to make a decision in the middle of a session. While you certainly can do it that way, it’s not always going to generate a great result. Random tables can add spice to a description, but they can also be a real distraction by giving you an incongruous choice that you somehow have to justify.
I’ve found that the best way to use random tables is beforehand, during prep, when you have all the time in the world to consider your options and sort through several choices. Few things are more daunting than staring at a blank page. You can do anything! Anything at all…no limits…so, um, where exactly do you start?
Roll for inspiration
The number one way I use random tables is when I don’t have any idea how I want to start a scene, an encounter, a story prompt, etc. Having limitless options isn’t helpful. When you put up a few guardrails, you take some of those options away, and it’s almost always easier to create when you have a few parameters in place. Rolling on a random table or two will force your brain to consider a choice—how can you work whatever you just rolled into your story? Exploring all the ways that thing you just generated could fit in may trigger a new, better idea. It may be something you just can’t make work—and then you know to roll again, because you have a better idea of what you don’t want to use, you see?Roll Whenever You Need a Direction
Maybe you’ve got a great starting idea, but don’t know what the second act looks like. Grab a table or two and roll a couple of options and see how they fit. Roll several times even. If you have no idea what comes next, play around with a random table or two until the idea comes to you. If you don’t like any of the results, think about what you’d rather have there instead. It’s probably the better idea, and you should write it down.Roll Up Stuff Before the Game
Some random tables or generators require several rolls to create something interesting. If you know you want to use those interesting ideas, roll up several of them before the game begins. Write them down on paper or note cards and keep them handy for when you need, say, an NPC to work the bar at the Boiled Owl, or some merchant to sell your player a length of hempen rope. You can’t have enough randomly generated NPCs ready to deploy at a moment’s notice, because you never know who the players are suddenly going to decide to get into a protracted conversation with. I usually keep a sheet of random names that I will use and cross off as needed, too.Last Minute Inspiration
Lastly, you can certainly use random tables during a game—but I always do this when the outcome isn’t essential to the plot or the story. Random noises, smells, stains, furniture, and character quirks, for example, aren’t essential plot points, and sometimes I don’t want to have to spend my finite mental resources coming up with curated experiences to dazzle all of the players’ senses. Sometimes I just need a smell as they step off the ship and onto the docks or an appropriate attitude for the guard they’ve just accosted with their impertinent questions.If I can work it into the story, fine. If I can’t, that’s okay, too. If the players decide to make something out of one or two random details, I will usually let them, making a note of whatever weird-ass idea they decided on, and either use it against them later, or make a callback at a point in the game when it would make them seem very clever. Sometimes, my random results give the players an idea of what they think is happening, and I will then steal that idea and develop it later for them to explore, because all is fair in love, war, and game mastering.

I cannot recommend these books highly enough. They are essential for sandbox games. Final Thoughts
Many random tables are full of things that don’t seem very unique or exciting, or maybe aren’t exactly the thing you are wanting. I have no problem crossing off entries on tables that I don’t like and replacing them with better choices for my games, or just writing my own damn random table to begin with. There’s no such thing as a useless prompt. It’s just a prompt you don’t have a good idea for yet. Things that seem tried and true, or cliched, aren’t necessarily that for your players, many of whom won’t share your headspace, and will therefore consider this basic idea to be an act of spontaneous genius on your part. Let them think that, even as you’re copying down that brilliant idea that the bard at the table said in passing that no one else seemed to hear, but that immediately gave you a great idea from their throwaway quip. Use every part of the game session.And the next time you’re stuck for an idea, start with a random table roll or two and see where that leads you.









